package com.BEASTMODE.games;

import java.util.List;

import android.graphics.Canvas;
import android.view.MotionEvent;

public class SplashState implements GameState
{
	// Splash images n times
	private class SplashScreen
	{
		float Duration;
		String BitmapName;
	}
	
	SplashScreen[] _screens;
	float _timePool;
	int _splashIndex;
	
	public static SplashState _highlander = new SplashState();
	private SplashState()
	{
		_splashIndex = 0;
		_timePool = 0.0f;
	}
	
	public boolean Enter()
	{
		return false;
	}
	
	public void Input(List<MotionEvent> InputStack)
	{
		
	}
	
	public States Update(float dT)
	{
		_timePool += dT;
		return States.GS_NONE;
	}
	
	public void Draw(Canvas c)
	{
		
	}
	
	public boolean Leave()
	{
		return false;
	}
}
